Spielerando

Resting bonus for being away breaks when the clock jumps or the break is long

A bonus that builds while a player is logged out makes coming back rewarding. But it can be abused by changing the clock, it can balloon after a long break, and partial hours are easy to lose. Here is a version that stays honest, with the amounts spent exactly as promised.

Why this works

Rest should be earned by real time away, and only the server knows how much passed, because the player's device can be set to any hour. A ceiling keeps a long break welcome without turning absence into the best way to play.

When not to use it

Skip it when the game depends on daily presence, such as a live event or a shared world, and you want people there at set times. A pool that rewards staying away works against that, so use a small daily gift instead.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 4 common mistakes and the fix
  • 13 lines of example code with 3 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Resting bonus for being away breaks when the clock jumps or the break is long" (read_entry grow-bonus-experience-while-logged-out-with-the-servers-clock) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP