Spielerando

A rare item drops and a player who cannot use it wins the roll

When a group shares drops by rolling dice, someone too low in level to equip the item can claim it anyway, selling it for a profit while the player who needed it watches. Equal dice make it worse. Here is a roll rule that is fair, handles ties, and is checkable from the dice alone.

Why this works

People accept a lost roll but not a rigged one. Letting the server supply the numbers and apply fixed rules afterwards makes every result checkable, and sending a tie back for another roll keeps a list position from deciding who wins.

When not to use it

Skip it with a close group of friends who would rather talk it over, or in a game where loot is bound to each player and drops separately for everyone. Then there is nothing to share and no roll is needed.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 4 common mistakes and the fix
  • 20 lines of example code with 3 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "A rare item drops and a player who cannot use it wins the roll" (read_entry roll-for-loot-only-among-players-who-can-use-the-item) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP