Spielerando

A weekly boss reward resets on the wrong day or lets a player collect twice

Co-op games often let a character beat each boss for rewards once a week. The reset day is easy to get wrong, and a kill just before the reset must not block the fight just after it. Here is how to count weeks so every player agrees when a new one starts.

Why this works

A week is just a whole number counted from a fixed starting point, and the weekday you want is only an offset from that point. Storing the number of the week of the kill, rather than a date, lets a lock end exactly at the reset without any timer to run.

When not to use it

Skip it when players should be able to try a boss as often as they like, such as a practice fight, or when rewards are tied to progress instead of time. Then a lockout only frustrates, and a daily or per-run limit may suit better.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 4 common mistakes and the fix
  • 18 lines of example code with 3 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "A weekly boss reward resets on the wrong day or lets a player collect twice" (read_entry weekly-boss-lockout-that-resets-on-the-right-weekday) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP