The daily bonus resets at a different moment for players in different countries
A daily reward sounds simple until a player flies abroad, changes the clock, or logs in just before and just after the reset. Using the phone's date lets people claim twice or lose a streak unfairly. Here is a day counter that every player shares, with the streak rules that go with it.
Why this works
A day is only a count of how many whole days have passed since a fixed moment, and the calendar is just a way of showing it. Counting days in one shared clock gives every player the same day, free of time zones and clock changes.
When not to use it
Skip it when the bonus should feel personal, such as a morning gift that arrives at each player's own midnight, or when the game is played in one place only. Then the local day is the natural, friendlier choice.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 23 lines of example code with 3 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "The daily bonus resets at a different moment for players in different countries" (read_entry reset-daily-bonus-at-a-fixed-server-hour-for-every-time-zone) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP