Learning paths
A tree sorts, a path leads. Each path is a handful of steps in an order that works, with the reason every step comes where it does. Your AI can follow them too.

8 steps
A jump that feels good
Your first platformer, or one whose jump feels off and you cannot say why.
8 steps
A story that holds together
Any game with scenes, choices or characters, before it has many of them.
8 steps
Fair randomness and loot
Anything with dice, drops, crits or chests.
8 steps
Combat that reads clearly
Action games where hits feel mushy or unfair.
8 steps
Progress that keeps players going
Games with levels, skills, unlocks or a reason to come back tomorrow.
6 steps
Saving that never loses a game
Any game longer than one sitting, before the first update ships.
8 steps
Make your game better with data
A game that people have played, when you want to know what to fix next.
8 steps
Animation that feels alive
Menus, characters and effects that move but feel stiff.
8 steps
Inventory, crafting and shops
Games where players collect, combine and trade things.
8 steps
A world to explore
Open worlds, dungeons and towns that should feel like places.
8 steps
Working with your AI without it breaking things
Everyone who builds a game by talking to Claude Code, Cursor or another assistant.