Guides
Plain guides for building games with AI: what to tell it, what to do when things break.

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A Simple Workflow for Building a Game With AI
Build in small steps: describe one thing, let your AI build it, have it show what it tried, play the result yourself, and save a working version.
Claude Code for Game Makers: A Simple Setup
Give Claude Code a short CLAUDE.md file and have it show what it tried. Then you can see why it says something is done, and you keep the final say.
Cursor for Game Makers: Rules, Agent and MCP
Set up Cursor for your game with a project rule that says how your game is built and tells Agent to show what it tried before it says done.
My Game Keeps Breaking: Why, and What to Tell Your AI
Your game breaks when you add something because new code touches parts that worked. Change one thing at a time and list what must keep working.
What Is a Core Game Mechanic? A Plain Explanation
A core game mechanic is the action players repeat most, the one the rest of the game supports. How to find yours and describe it to your AI.
What Is MCP? A Plain Guide for Game Makers
MCP is a standard way to plug extra knowledge and tools into your AI. It can give your AI facts and actions, but it does not make its answers right.