Testers keep dying and I cannot tell if it is one thing or many
Ten testers sent their records and everyone died, but each tells a different story. This entry gives your AI a short report that says what killed them most, at which spot, and how quickly after they appeared, so it fixes the biggest problem first.
Why this works
Deaths cluster in a cause, a place and a time after spawning. Counting each shows whether you have one broken spot, one overpowered enemy or a plain lack of guidance in the first minute.
When not to use it
Do not use it with fewer than about ten deaths; the shares jump around and the AI will fix noise. Collect more sessions first.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 2 common mistakes and the fix
- 31 lines of example code with 3 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Testers keep dying and I cannot tell if it is one thing or many" (read_entry survival-where-and-why-players-die) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP