Spielerando

The game gets slower the longer I play and I suspect things are piling up

Animals, items and effects can be created faster than they are removed, but the count goes up and down with day and night, which hides the trend. This entry gives your AI a steady way to see the real climb and when it will become a problem.

Why this works

Waves of spawning make the count rise and fall, but the low points show what is never cleaned up. Following the lows gives a straight line and an honest warning time.

When not to use it

Do not use it for a count that is meant to grow, such as buildings the player places. Track only what should stay level.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 2 common mistakes and the fix
  • 38 lines of example code with 3 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "The game gets slower the longer I play and I suspect things are piling up" (read_entry survival-creature-count-keeps-rising) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP