Players get stuck somewhere in the middle and I cannot see where
Some testers stop playing after an hour and nobody knows why. This entry reads the moments when players got each new thing for the first time and points to the one step that took far longer than the rest.
Why this works
Progress in a survival game is a chain of first-time pickups. A step that takes many times the usual gap is where players stall, whatever the cause: a hidden material, a missing hint or a cost that is too high.
When not to use it
Skip it for games where waiting is the design, such as slow crops. Mark those steps as expected, or the report flags them every time.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 2 common mistakes and the fix
- 34 lines of example code with 3 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Players get stuck somewhere in the middle and I cannot see where" (read_entry survival-progress-stalls-where) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP