One press opens the door and it closes again right away
A single press seems to count twice, so chests flip open and shut and items are picked up and put back. Your AI adds a delay. This entry finds out which actions really fired twice in a row and how close together they were.
Why this works
Two events a few thousandths of a second apart cannot come from a human hand. They come from two listeners or a key that is reported twice. Finding them first stops the AI from hiding the bug with a delay.
When not to use it
Not for actions that are meant to repeat quickly, such as holding a key to move or fire. Exclude those keys.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 2 common mistakes and the fix
- 31 lines of example code with 3 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "One press opens the door and it closes again right away" (read_entry survival-door-opens-and-closes-at-once) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP