Which companion do players leave at the camp, once you account for who they could take?
A companion who joins in chapter four is taken in fewer fights than one from the start, yet that proves nothing about how good they are. This entry shows how to compare companions fairly, given when they were available and how many seats the party has.
Why this works
A fair comparison asks how often someone was chosen out of the times they could have been. A companion who joins late has fewer chances, so counting picks against the chances they actually had separates a weak choice from a late arrival.
When not to use it
Skip it when the story decides who comes along, or when there are only one or two companions to choose from. Then the picks tell you nothing about taste. Judge each by how the story uses them instead.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 43 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Which companion do players leave at the camp, once you account for who they could take?" (read_entry rpg-companion-pick-lift-by-availability) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP