Spielerando

Can players make endless gold by crafting and selling? Check every recipe, not just one

A recipe that turns cheap parts into something that sells for more is fine once, and a money machine when the parts can be bought cheaply and the result sold again. This entry shows how to price every recipe through its whole chain and find the loops.

Why this works

Players do not stop at the first step: they take whichever route is cheapest at every link, buying here and making there. A check that prices each link the way a clever player would shows the profit that only appears across the whole chain.

When not to use it

Skip it when prices are set by players trading with each other, since they move with supply and this only shows the floor. There, watch real trades over time and use the table just for the fixed shop prices.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 52 lines of example code with 5 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Can players make endless gold by crafting and selling? Check every recipe, not just one" (read_entry rpg-crafting-profit-loops-through-recipes) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP