A winning streak bonus makes players quit the moment a match goes badly
A bonus for winning several matches in a row is exciting, until the player sees the match is lost and simply leaves to protect the streak. That ruins the game for their team. Here is how to build the streak so quitting is never the clever move and one loss does not feel like the end.
Why this works
People do what the rules pay for. A streak that survives quitting teaches players to quit losing games, so leaving must always be worse than losing, while a loss that only halves the streak keeps one bad game from feeling like a punishment.
When not to use it
Skip it in a game meant to be gentle, where losing should cost nothing and nobody should feel pressure to keep a chain alive. Streaks can make people play tired or upset; there reward steady, calm play instead.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 22 lines of example code with 3 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "A winning streak bonus makes players quit the moment a match goes badly" (read_entry win-streak-bonus-that-halves-on-a-loss-and-ends-on-quitting) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP