One rich member levels the whole clan alone and the others stop caring
When a clan has a level that grows from what members contribute, a single heavy player can push it up in an evening, and a member who leaves can take the clan's progress with them. Here is how to keep the contributions balanced, per member and per day, and keep the clan's level safe from departures.
Why this works
A shared goal should reward many people pitching in, not one deep pocket. A daily limit per person spreads the effort, and keeping the group's total as its own number that only grows means nobody's leaving can undo what the group built.
When not to use it
Skip it in a small group of close friends, where a limit feels like distrust, or when the shared goal is meant to be reached by a few dedicated people at their own pace. Then drop the daily limit and let anyone give what they like.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 17 lines of example code with 3 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "One rich member levels the whole clan alone and the others stop caring" (read_entry limit-how-much-one-member-can-add-to-a-clans-level-per-day) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP