Spielerando

Three players with the same aura skill make the whole group unbeatable

A skill that strengthens everyone nearby is wonderful until a group of three players all pick it and the bonus triples. Banning the skill in groups spoils choices. Here is a rule where different auras add up, the same aura counts once, and the total stays under a ceiling.

Why this works

Variety is what a group bonus should reward, not copies. Keeping the strongest of each kind lets the same skill serve as a backup, while different kinds still add up, and a ceiling guards against the day many kinds exist.

When not to use it

Skip it in a game where building a team around one skill is the fun, such as a horde that all share the same banner. Then stacking is the design and a ceiling alone will keep it in check.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 4 common mistakes and the fix
  • 21 lines of example code with 3 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Three players with the same aura skill make the whole group unbeatable" (read_entry stop-two-players-with-the-same-aura-from-stacking-it) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP