My game download is far too big for people on a phone
Story games grow quietly: one more background, one more voice track, and suddenly the page takes minutes to open. Here is a size budget your AI can check at every build, split by kind of file, that names the heaviest files when a limit is passed.
Why this works
One big total says something is wrong but not what to cut. A limit for each kind of file, and a list of the heaviest files once a limit is passed, points straight at the culprit, which in a story game is nearly always pictures or voices.
When not to use it
Skip it when the game is only played from an app or a cable-fast network where size hardly matters, or when it loads parts as the player needs them. Then total size is the wrong measure. Budget what loads first instead.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 49 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "My game download is far too big for people on a phone" (read_entry web-build-too-heavy-for-slow-phones) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP