Auto mode moves on before the voice line is finished
Auto mode should wait as long as a person needs to read or hear a line. A fixed pause is too long for a short word and too short for a speech. Here is how to work out the wait for each line, including the speed setting and a voice that fails to load.
Why this works
A person waits for whichever takes longer, reading or listening. A recording cannot be sped up to suit a setting, so only the reading part may shrink, and a voice that fails to load must fall back to the text instead of waiting for ever.
When not to use it
Skip it when every line is fully voiced and the voice already marks its own end, or when the player always clicks on. Then simply move on when the sound finishes. Fixed reading times matter for text-only lines.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 13 lines of example code with 5 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Auto mode moves on before the voice line is finished" (read_entry auto-advance-cuts-off-voiced-lines) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP