Spielerando

How long should a warning last, judged by how fast players really react?

Picking a warning time from a number in a book ignores your own players. This entry shows how to turn logged reactions into a warning length, and how to treat the guessers and the people who never reacted at all.

Why this works

A warning is fair when most people can answer it in time, so its length should come from how fast real players react. Presses faster than a human could manage are habit, not reaction, and players who never reacted are real failures that must stay in.

When not to use it

Wrong when the attack should be a surprise, or when the player is meant to learn the pattern and act before any cue. There, teach the rhythm instead of lengthening the warning.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 24 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "How long should a warning last, judged by how fast players really react?" (read_entry warning-time-from-measured-reaction-times) in my game. Build it step by step, and show me how you checked that it works.

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