Spielerando

How wide can a jump gap be before too many players miss it?

Measured success rates for neighbouring gap sizes jump around, so a wider gap can seem easier than a narrower one. This entry shows how to smooth that out without inventing numbers and still get one clear answer.

Why this works

A wider gap can never be easier than a narrower one, so a result that says otherwise is noise from too few tries. Blending neighbours that break this order gives honest rates, and the widest gap still meeting your goal is then not a lucky pick.

When not to use it

Do not use it when difficulty also depends on speed, height or enemies near the gap, because width alone no longer sets the rate. Test those cases directly with real players instead.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 48 lines of example code with 3 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "How wide can a jump gap be before too many players miss it?" (read_entry widest-jump-gap-from-noisy-success-rates) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP