Spielerando

Which difficulty do players really play on after they change the setting?

The setting chosen at the start tells you little once people switch it along the way. This entry shows how to count the time spent on each setting, including players who go down and later up again.

Why this works

What players choose at the start is not what they live with. Counting the time spent on each setting shows the difficulty they really played, because many begin ambitiously and quietly settle on something easier.

When not to use it

Pointless if the game offers no choice of difficulty or locks it once chosen. Then judge by where players fail, and pay attention to whether the single level suits the whole audience.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 35 lines of example code with 3 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Which difficulty do players really play on after they change the setting?" (read_entry effective-difficulty-after-players-switch-it) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP