Is the respawn time of trees and ore too slow for the players you have?
Players complain that everything is already mined, but you do not know which respawn time would fix it. This entry shows how to test a new time against what players really tried to gather, before you change the game.
Why this works
What players actually tried to gather is the best evidence of what they want. Replaying those same attempts against a different regrowth time shows its effect before you change anything for real players.
When not to use it
Skip it when players react strongly to the change itself, for example by crowding the place once it is easy, since the old attempts no longer describe the new demand. Try the new time on a small group and watch.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 38 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Is the respawn time of trees and ore too slow for the players you have?" (read_entry survival-resource-node-respawn-replay) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP