Spielerando

Which story branches does almost no group ever reach?

A branch can look unpopular only because few groups got to the place where it starts. This entry shows how to judge each branch against the groups that could actually have taken it, so you find the ones nobody chooses, and not just the ones that sit deep in the story.

Why this works

A branch can only be chosen by those who reach the fork. So its fair score is how many of them took it, not how many of everyone did. That separates a branch nobody wants from one hidden deep in the story.

When not to use it

Do not cut a branch because few take it. A rare branch can be the secret that people talk about, or the one the story needs. Judge it by how it feels to those who find it, and make the fork clearer before deleting.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 29 lines of example code with 3 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Which story branches does almost no group ever reach?" (read_entry story-branches-no-group-ever-plays) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP