Spielerando

How long does a monster fight really take when many players run away from it?

Average fight length looks fine until you notice that the longest fights are exactly the ones players abandon. This entry shows how to report fight length honestly and when to distrust it.

Why this works

A fight that ends in running away never shows how long it would have taken, and the slowest fights are the ones most often abandoned. Looking only at won fights therefore makes the most tiresome monsters look quick, so the share of unfinished fights has to be reported beside the time.

When not to use it

Do not rely on it for monsters almost nobody beats: there is no honest time to show, only the fact that they are never beaten. Compare such monsters by how often players give up instead. Also do not set two monsters side by side when their unfinished shares differ greatly.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 36 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "How long does a monster fight really take when many players run away from it?" (read_entry rpg-time-to-kill-with-fled-fights) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP