Spielerando

Show where teams die on the map without exposing a single player's habits

A heat map is easy to make and easy to get wrong in a way that exposes people: a cell that one player visits often looks like a hot spot but is really just that player. This entry shows what to count and what to hide.

Why this works

A place is hard only if many different people struggle there. Counting how many separate sessions stand behind a cell, not just how many events, tells a hot spot from one person's habit, and hiding cells with too few people also protects that person.

When not to use it

It hides real trouble spots that only a few players ever reach, such as a late secret area: with a small player base nothing will pass the threshold. Then use larger cells or collect longer. And to understand a single hard moment, watch a recording with permission rather than reading a map.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 30 lines of example code with 3 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Show where teams die on the map without exposing a single player's habits" (read_entry map-heat-without-pointing-at-one-person) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP