Spielerando

Combine class and background bonuses without breaking the skill limit

A soldier who was a guard before gets the same skill from two places and ends up above the highest allowed level. Here is how to add the gifts together, stop at the limit, and turn what does not fit into something the player can still use.

Why this works

Players who combine two sources on purpose expect a reward, not a loss. Adding everything first and cutting once at the limit gives a result that cannot depend on order, and turning the surplus into a free choice keeps the effort from vanishing.

When not to use it

Skip it when each source is meant to give something different, so overlaps cannot happen, or when the overlap is itself a design signal that the sources should be fixed. Then change the content, not the rule.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • A diagram of every state
  • 34 lines of example code with 5 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Combine class and background bonuses without breaking the skill limit" (read_entry origin-grants-skill-cap-overflow) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP