Spielerando

Let a companion refuse gear that goes against their beliefs

A healer who will not wear anything made from animals, a knight who refuses stolen goods. Auto-equip must respect that, explain itself, and still leave the character with something sensible rather than empty slots.

Why this works

A character with beliefs is believable only if the beliefs cost something. Honouring them while still choosing the best of what is left, and saying why a better item was refused, makes the refusal feel like personality rather than a bug.

When not to use it

Skip it when the choice of gear is the player's puzzle and the companion has no say, or when beliefs would leave a character helpless in a fight. Then let them object in words but still use what they are given.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • A diagram of every state
  • 18 lines of example code with 5 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Let a companion refuse gear that goes against their beliefs" (read_entry companion-refuses-equipment-by-creed) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP