Carry friendships over into a new season without starting from zero or full
When an online world resets for a new season, characters should remember you a little, grudges should soften faster than bonds, and a long absence should fade more. Here is the carry-over rule, the cap, and the rounding that treats good and bad alike.
Why this works
People forgive faster than they forget a kindness, and time softens both. Shrinking each bond by a fixed share, harder for old grudges, keeps a trace of the past while leaving room for a new start, and treating good and bad alike keeps it fair.
When not to use it
Skip it when the world never resets, or when the point of a reset is a clean slate for everyone, as in a competitive season. Also keep sworn oaths and deep bonds out of the fade.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 4 common mistakes and the fix
- A diagram of every state
- 19 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Carry friendships over into a new season without starting from zero or full" (read_entry online-season-reset-keeps-a-fading-memory) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP