Build a game where things earn for you, prices climb and you buy more
A game of buying helpers who earn while you wait is a loop of income, price growth and the choice what to buy next. Its trouble spots are the price rule, buying many at once without a slow loop, and the time you were away. Here is the working loop.
Why this works
The fun is the comparison of a price that creeps up and an income that jumps at milestones. Rounding every price on its own, so the button never lies, keeps that tension honest, even when the numbers get very big.
When not to use it
Skip it if the player should act, aim or decide under pressure. Watching numbers grow is a pastime, not a skill test; add a goal, a choice or a limit, or pick a genre that asks for hands.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 30 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Build a game where things earn for you, prices climb and you buy more" (read_entry genre-idle-clicker-core-loop) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP