Spielerando

Build a puzzle game where pieces fall, turn and clear full rows

A game of falling pieces on a narrow board is a loop of drop, turn, lock and clear. It looks easy until a piece turns inside a wall or a row clears while the pieces above it hang in the air. Here is the loop that holds together, ready to build on.

Why this works

This game is a handful of small rules that never change: does it fit, turn, fall, clear. Because every extra feature only asks those same questions, you can add a preview or a hold slot without touching the core, and the feel stays steady.

When not to use it

Skip it if you want a relaxed, no-fail experience or pieces that fall in real physics and tumble. A board with fixed rows and sudden loss is the wrong frame there; use a free-flowing sandbox instead.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 55 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Build a puzzle game where pieces fall, turn and clear full rows" (read_entry genre-falling-blocks-core-loop) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP