Build a game of planting, watering and harvesting across days and seasons
A farming game ticks in days: you act, you sleep, the world moves one day. The tricky parts are crops that only grow on watered days, rain that waters everything, and plants that die when the season turns. Here is the day loop with those rules.
Why this works
Letting everything change at one moment, when the player sleeps, gives the day a clear shape: you act, then you see what came of it. One place for growth makes the rules easy to learn and easy to trust.
When not to use it
Skip it if plants should grow in real time or the world should feel alive in the background. Then the day-by-day snapshot looks too stiff; let things grow smoothly and show the changes as they happen.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 34 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Build a game of planting, watering and harvesting across days and seasons" (read_entry genre-farm-days-core-loop) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP