Spielerando

Build a game where you run forever, jump obstacles and the pace keeps rising

An endless runner is a loop of speed, jump and spawn. The part that decides whether it is fun is an obstacle placement that is always beatable even at top speed. Here is the loop, with a rule for fair gaps and a way to prove it.

Why this works

Fairness is something you can measure. A gap between obstacles that grows with speed always leaves the player enough time to land, look and jump again, so a death feels like their mistake and not the game's.

When not to use it

Skip it when the level should be designed by hand, with set pieces, a story or a goal at the end. Random spacing suits only endless play; use authored stretches there and tune each one by testing.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 45 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Build a game where you run forever, jump obstacles and the pace keeps rising" (read_entry genre-endless-runner-core-loop) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP