Spielerando

Let players decorate a house without walling themselves in

A player who may put a wardrobe anywhere will, sooner or later, put it in front of the door or cut the room in two. Here is a check that looks at the room after each placement and refuses the ones that leave a corner unreachable, saying how much would be cut off.

Why this works

A room is only a home if you can still get around in it. Testing the room as it would be after the move, and not as it is now, stops a piece before it traps the player or hides a corner nobody can reach.

When not to use it

Skip it when the player may climb over things, fly or teleport, or when blocking a room is part of the joke or the puzzle. Also skip it where furniture is only wall decoration and never stands on the floor.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 4 common mistakes and the fix
  • A diagram of every state
  • 28 lines of example code with 3 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Let players decorate a house without walling themselves in" (read_entry furniture-must-not-block-the-door) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP