Give a ruler a few edict slots and make repealing one cost something
If every law can be switched on and off for free, the player never has to choose. Here is how to limit the active edicts, make them say which one to drop when the slots are full, and stop the same edict from flickering back on the very next turn.
Why this works
A limit only matters if breaking it costs something. Few places force the player to weigh one law against another, and a wait after repeal means they cannot swap a law in for one clever moment and out again for free.
When not to use it
Frustrating for new players who are still learning and need to try things out. Also wrong in a game about quick reform, where the fun is changing laws often. Then drop the wait, or make a first change free.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- A diagram of every state
- 22 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Give a ruler a few edict slots and make repealing one cost something" (read_entry edict-slots-with-cooldown-after-repeal) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP