Spielerando

I asked my AI to make the enemies tougher and now they cannot be beaten

Raising an enemy's health and armor together can make a fight many times longer, not a little longer, and your AI will not tell you. This helper turns the numbers into how many hits and how many seconds a fight takes, and whether that fits your goal.

Why this works

Flat armor is subtracted from every hit, so it matters most against small hits, and the damage per hit can fall to a floor. Counting hits and seconds shows the real effect of a tweak before anyone plays the fight.

When not to use it

If armor in your game works as a percentage and not as a flat amount, the maths differs. Change the damage line and keep the rest of the idea.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 27 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "I asked my AI to make the enemies tougher and now they cannot be beaten" (read_entry work-act-enemies-after-ai-made-them-tougher) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP