Spielerando

One warning fills my log sixty times a second and hides everything else

A message written on every picture buries the one line that matters and can slow the game down. This helper decides when a message is allowed through, treats near-identical messages as the same, and tells you how many were held back.

Why this works

One line per second per kind of problem is enough to see that it happens and roughly how often. Reducing messages to their kind, ignoring the numbers in them, keeps one problem on forty enemies from looking like forty problems.

When not to use it

Never throttle an error that ends the game or loses a save; those must always show. Throttling is for repeating warnings and progress notes.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 32 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "One warning fills my log sixty times a second and hides everything else" (read_entry work-act-console-flooded-by-one-warning) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP