I want to test level 6 but I do not want to play five levels to get there
Jumping to a late level with a made-up save gives wrong tests: the hero has things he never could have, or lacks things the level needs. This helper builds a believable save for any level from what the earlier levels give, and nothing more.
Why this works
A real player reaches a level carrying exactly what the earlier levels paid out. Building the test save by adding up those rewards, and none from this level or later, shows whether the level is reachable and fair for someone who played honestly.
When not to use it
Items that get used up on the way, such as healing drinks, are not tracked here; a real player has fewer. Remove some by hand to test the harder case.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 25 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "I want to test level 6 but I do not want to play five levels to get there" (read_entry work-act-test-late-level-without-playing) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP