Spielerando

After which ending do testers start the story again?

Replaying is the strongest sign that an ending left a question open, or a wish. This entry measures it per ending and leaves out the testers who had to stop because their time was up, who would otherwise make every ending look boring.

Why this works

Replay is a choice, so only people who could have chosen it belong in the count. Testers cut off by the clock never got the chance, and counting them as no thanks makes late endings look dull for no reason.

When not to use it

Low replay is fine when the game is made to be played once, like a story that loses power the second time. A high rate also proves no liking. Pair it with how satisfied players were.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 27 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "After which ending do testers start the story again?" (read_entry which-ending-makes-testers-replay) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP