Spielerando

One tester rates every scene a five and another a two: whose scores count?

People use the rating scale in very different ways, so averaging their numbers mostly measures their habits. This entry rescales each tester against themselves before it ranks the scenes, and shows what to do with the tester who never changes their answer.

Why this works

A rating says more about the person than about the scene. Comparing each tester only with their own other scenes removes the habit of being generous or harsh, and what is left is which scene stood out for that person.

When not to use it

Do not use it when testers rated only one or two scenes, or when each person saw a different set of scenes, because there is no own baseline to compare against. Then ask a fixed question with a clear anchor, such as whether they would stop playing.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 4 common mistakes and the fix
  • 26 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "One tester rates every scene a five and another a two: whose scores count?" (read_entry fear-ratings-one-tester-rates-everything-five) in my game. Build it step by step, and show me how you checked that it works.

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