Spielerando

A short quiz after the story shows which facts nobody remembered

If testers cannot say who the stranger was or why the door was locked, the plot has a hole in the player's head, not on paper. This entry turns a handful of quiz answers into a fair score per fact, correcting for people who simply guessed.

Why this works

A multiple-choice answer can be right by luck, so a plain score flatters the story. Subtracting what pure guessing would score leaves only what stuck in memory, and sorting the weakest facts first turns the result into a to-do list.

When not to use it

A quiz tests memory, not feeling. If the story works through mood and atmosphere, forgotten details may not matter. Then ask how the story made people feel instead of what they remember.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 4 common mistakes and the fix
  • 27 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "A short quiz after the story shows which facts nobody remembered" (read_entry story-facts-retained-after-quiz) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP