What was the last thing that happened before players closed the game?
Most sessions end after a common event, so a plain list of last events just repeats what happens most. This entry shows how to compare the last events with how often each kind occurs, to find the moments that really end sessions.
Why this works
The most common event ends most sessions simply because it is common. Dividing by how often each event happens anywhere shows which ones end play more than chance would, and only those point at a real cause.
When not to use it
Do not trust it with few sessions, or when people mostly stop because their evening ended. Then ask players directly why they left, or look at the point where they come back instead.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 26 lines of example code with 3 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "What was the last thing that happened before players closed the game?" (read_entry survival-what-happened-just-before-players-quit) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP