Are some players earning far more by just standing in one spot?
A farm spot that pays more than playing the game will empty the rest of the world, and it shows up only as a few odd sessions. This entry shows how to compare income while standing still with income while moving.
Why this works
Players drift toward whatever pays best for the least effort. Comparing earnings while standing with earnings while moving exposes a spot that beats real play, and measuring from where a stretch began stops a slow creep from hiding it.
When not to use it
Do not use it when standing still is a normal part of the game, such as fishing, waiting for crops or crafting. Compare those against their own fair income instead of against walking.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 40 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Are some players earning far more by just standing in one spot?" (read_entry survival-standing-still-farm-spots) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP