Does the world run dry when the server fills up with players?
Resources that feel plentiful with a few players can feel scarce with many, and an average over all hours hides it. This entry shows how to compare what each player earns at different crowd sizes.
Why this works
What matters is the harvest each person gets, not the harvest of the whole server. Comparing that per person across different crowd sizes shows whether the world scales with players or whether they start taking from each other.
When not to use it
Pointless in single-player games or worlds where each person has private resources. There the crowd cannot matter, so spend the effort on how fast one player's resources regrow.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 33 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Does the world run dry when the server fills up with players?" (read_entry survival-resources-per-player-by-server-crowd) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP