Spielerando

Things go wrong only on the left or above the starting point of my map

Houses appear one block off, the ground has a visible seam, or items spawn in the wrong area, but only in half of the world. This entry hands your AI a small test that lists exactly which positions are miscalculated.

Why this works

The usual shortcuts for dividing and remainders behave differently below zero. A test that tries every position around each area border finds the broken spots without guessing.

When not to use it

If your world cannot go below zero, such as a map that starts in a corner and only grows right and down, this test is not needed.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 2 common mistakes and the fix
  • 33 lines of example code with 3 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Things go wrong only on the left or above the starting point of my map" (read_entry survival-negative-coordinates-audit) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP