Spielerando

After my AI touched the world code, my saved world looks different

You asked for a small change and now the lake you built next to is gone or the hills moved. This entry gives your AI a quick way to prove whether the world still comes out the same, and to name the first place where it does not.

Why this works

A generated world is a pure result of a seed and some rules. Comparing short fingerprints of a few areas is cheap and catches any silent change in those rules before players lose their buildings.

When not to use it

Skip it while you are still designing the terrain and want it to change. Freeze the fingerprints only once players or saves depend on the current shape.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 2 common mistakes and the fix
  • 39 lines of example code with 3 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "After my AI touched the world code, my saved world looks different" (read_entry survival-world-changed-after-ai-edit) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP