Spielerando

The store rejects my title or description for being too long

You count the letters, the store counts more, and the upload is refused at the last step. Emoji, line breaks and invisible characters are the usual reason. Here is a check your AI can run on all listing texts before you start the upload, written to be on the safe side.

Why this works

You and the store may count the same text differently, and you cannot see their rule. So you measure by the strictest way of counting and clean out the invisible extras first. A text that passes the strictest count passes every looser one too.

When not to use it

Skip the worst-case count when the store tells you its exact rule and shows a live counter in the upload form. Trust that counter, since it is the one that decides. Also, if the text is far below the limit, there is nothing to measure.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 46 lines of example code with 5 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "The store rejects my title or description for being too long" (read_entry store-listing-text-too-long-emoji-count) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP