Spielerando

The play streak resets even though the player did not skip a day

Streaks feel great until one is lost unfairly: the player simply has not played yet today, or missed a single day and had a protection item. Here is the counting rule that treats today as still open and spends protection days only where they actually save the streak.

Why this works

A streak is a promise to reward showing up, so it should only break when the player truly had the chance and missed it. Today is still open until it ends, and a protection day counts only where it actually saves a run that would otherwise end.

When not to use it

Skip it when you do not want to pressure people into daily play, as in a calm or family game, or for players who may be unwell or away. Reward total play or a weekly goal instead, which forgives gaps without punishing anyone.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 28 lines of example code with 5 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "The play streak resets even though the player did not skip a day" (read_entry daily-streak-counter-with-freeze-days) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP