Spielerando

Players say my buttons are hard to hit on their phone

A button that looks fine on your monitor can be a fingertip-sized problem on a small, sharp phone screen, because pixel counts mean different physical sizes. Here is the conversion your AI should use and a check that finds every too-small button, plus how to fix it without redrawing.

Why this works

A fingertip has a fixed physical size, but a pixel does not: sharper screens pack more pixels into the same width. So a button must be judged in real-world size, and the touch area can grow without changing what the player sees.

When not to use it

Skip it for a game played with a mouse, keyboard or controller, where fingers are not the pointer, and for buttons that are deliberately hard to hit. Also, when a screen is so crowded that every button cannot be 9 mm, cut buttons rather than shrinking them.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 44 lines of example code with 5 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Players say my buttons are hard to hit on their phone" (read_entry buttons-too-small-to-tap-on-phones-dp-check) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP