The game is smooth on my phone but stutters on older ones
You cannot test every phone, so let the game watch itself and turn down its own effects when it struggles. The trick is to do it without flickering between settings every second. Here is a small governor with the rules for stepping down, and for stepping back up only when it is safe.
Why this works
Players feel the worst moments, not the average, so the game watches the slow end of its own timing. It drops detail fast when it struggles and returns slowly when things are calm, so it does not flip back and forth every few seconds.
When not to use it
Skip it when the game is light enough to run everywhere, such as a text or card game. Self-adjusting only adds surprises there. Also let the player pick quality by hand if they care about a steady look more than speed.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 33 lines of example code with 6 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "The game is smooth on my phone but stutters on older ones" (read_entry game-stutters-on-old-phones-quality-governor) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP