A hidden story secret was found, but did the whole group get to see it?
In a team, one curious player may find the secret and the rest never learn about it. Counting how often a secret is found hides that. This entry shows three different rates for the same secret and what each one tells you about whether it is hidden too well.
Why this works
One find means different things depending on who you count. Groups tell you whether the secret is hidden too well, players tell you how many got the reward, and sharing inside the group tells you whether the story reached the team at all.
When not to use it
Do not push for sharing when the secret is meant as a private reward, such as a hidden costume. Then the lone finder is the design. Only ask if the team saw it when the secret carries part of the story.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 47 lines of example code with 3 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "A hidden story secret was found, but did the whole group get to see it?" (read_entry secret-found-by-one-player-in-a-group) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP