Which ending do most players get, and how many go back for another?
If you count every ending reached, the players who replay several times drown out everyone else. This entry shows how to count the ending a player met on their own initial run and how many dig further.
Why this works
What a person meets without help is the first ending they reach; everything after is searching. Counting only that first one says what the story gives to a newcomer, and a separate share says who goes looking for more.
When not to use it
Wrong if the game is meant to be played once, or if one save is shared by several people, as in a family: a save is then not a person. Ask a few players which ending they got instead.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 17 lines of example code with 3 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Which ending do most players get, and how many go back for another?" (read_entry rpg-ending-share-first-clear) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP